Database

Startups

Main Industry
Gaming
Main Product/Service
Development and operation of mobile and online gaming platforms, esports content production, and new media entertainment-related content.
The content above was translated by Ai
Founded Year
2017
Unified Business No.
52787281
Status
Closed
Number of Employees
0
Total Paid-in Capital
53,000,000 (NT$)
Location of Company
Taiwan , Taipei City
Company names, registration status, legal representatives, founding years, paid-in capital, registered addresses, and other details are sourced from business registration records maintained by Taiwan’s Administration of Commerce, Ministry of Economic Affairs. Exit status includes Emerging Stock Board listings, M&A, and IPOs. Information on overseas expansion is self-reported by startups. Note 1: FINDIT compiles company information from public and other sources for reference and does not serve as a point of contact for the companies listed. Note 2: Some company profiles and product/service descriptions are translated using AI and provided for reference only. In case of discrepancies or ambiguity, the original text prevails.
About the Company
EXTREME ESPORTS INC. takes esports gaming as its core axis, integrating the four major industries of technology, media, entertainment, and finance. Through the cross-industry and cross-boundary integration of talents and resources, the company forms a national esports team and actively expands into the Chinese-speaking market. It has successfully established a presence across the four regions on both sides of the Taiwan Strait and Southeast Asia, promoting the esports cultural essence created in Taiwan to the international stage. EXTREME ESPORTS INC. hopes to establish an ecosystem to improve industry systems and working conditions, thereby cultivating more esports talents. In addition to striving for better treatment for players, the company further hopes to cultivate talents in digital content production and broadcasting, live broadcast signal transmission, live streamers, and game broadcasters, thereby driving the output value of the rapidly developing esports industry.


The content above was translated by Ai
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