Main Industry
Gaming
Main Product/Service
The World 2
(The content above was translated by AI.)
(The content above was translated by AI.)
Founded Year
2014
Unified Business No.
54614791
Status
Active
Number of Employees
0
Total Paid-in
Capital
1,600,000 (NT$)
Location of Company
Taiwan
, Kaohsiung City
Information such as company name, company status, responsible person, year of establishment, paid-in capital, and registered address is sourced from the Commercial and Industrial Registration Office of the Ministry of Economic Affairs; listing status includes emerging stock, M&A, and IPO; overseas development is provided by the startup itself.
Notice: This data is compiled from public sources for reference only. We have no direct affiliation with the company and are not their contact person.
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About the Company
Oxon's single-player version of "The World II" was even selected by Google and Microsoft, making it the only Taiwanese game company to partner with Android TV and Xbox.
For a company in operation for less than a year to be able to break into the Chinese market and win the favor of international companies like Apple and Google, the key to its ability to catch up from behind lies in its long-term vision. While its industry peers were releasing multiple mobile games a year, Oxon chose from the very beginning to spend an entire year deeply cultivating a single product.
[The World II] Taiwan game development team
[The World II] Over 5 million global downloads
Held the No. 1 spot on the China paid chart for 6 consecutive weeks
Partnered with Jingqi Technology for the Taiwan, Hong Kong, Macau, Singapore, and Malaysia regions
Reached a peak of 3rd place on the Taiwan best-seller chart
The first domestic game to partner with SQUARE ENIX to enter the Japanese market
Reached a peak of 3rd place on the Japan free chart
Partnered with Koram Game to enter the Korean market
[The World II] Launched on XBOX ONE
[The World II] Launched on Google TV
Featured as a recommended app on the App Store and Google Play
Awarded Best Game of 2015 and Year-End Featured Game in the Taiwan region by the App Store and Google Play
Featured in exclusive interviews by media outlets such as Business Weekly, TVBS, and EBC
Won countless awards in the China region...
(The content above was translated by AI.)
For a company in operation for less than a year to be able to break into the Chinese market and win the favor of international companies like Apple and Google, the key to its ability to catch up from behind lies in its long-term vision. While its industry peers were releasing multiple mobile games a year, Oxon chose from the very beginning to spend an entire year deeply cultivating a single product.
[The World II] Taiwan game development team
[The World II] Over 5 million global downloads
Held the No. 1 spot on the China paid chart for 6 consecutive weeks
Partnered with Jingqi Technology for the Taiwan, Hong Kong, Macau, Singapore, and Malaysia regions
Reached a peak of 3rd place on the Taiwan best-seller chart
The first domestic game to partner with SQUARE ENIX to enter the Japanese market
Reached a peak of 3rd place on the Japan free chart
Partnered with Koram Game to enter the Korean market
[The World II] Launched on XBOX ONE
[The World II] Launched on Google TV
Featured as a recommended app on the App Store and Google Play
Awarded Best Game of 2015 and Year-End Featured Game in the Taiwan region by the App Store and Google Play
Featured in exclusive interviews by media outlets such as Business Weekly, TVBS, and EBC
Won countless awards in the China region...
(The content above was translated by AI.)