種子森林設計開發有限公司
Update:2026/11/10
Industries
Main Industry
Design
Main Product/Service
(1) Curatorial, (2) New Media, (3) Service Design (New Business and Service)
The content above was translated by Ai
Founded Year
2013
Unified Business No.
54330529
Status
Closed
Number of Employees
0
Total capital
1,000,000 (NT$)
Location of Company
Taiwan
, Taipei City
Website
Company names, registration status, legal representatives, founding years, paid-in capital, registered addresses, and other details are sourced from business registration records maintained by Taiwan’s Administration of Commerce, Ministry of Economic Affairs. Exit status includes Emerging Stock Board listings, M&A, and IPOs. Information on overseas expansion is self-reported by startups.
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Note 2: Some company profiles and product/service descriptions are translated using AI and provided for reference only. In case of discrepancies or ambiguity, the original text prevails.
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About the Company
As we enter the era of the experience economy, "design" as a profession is no longer solely about how creative techniques are realized, but is also a brand management strategy and a method for value innovation. While we consider the technical implementation of creativity, we also focus on industrial economic models and how the value propositions that clients wish to convey can be effectively communicated and understood through design strategies. Horizontally integrating design thinking across different professional disciplines and vertically connecting with the context of business operations is the core strength and defining feature of Playology Creative Research.
The Playology Creative Research team focuses on developing three core capabilities of the experience economy: (1) Curatorial, (2) New Media, and (3) Service Design (New Business and Service), which are practically applied in markets such as exhibition spaces, interactive installations, brand marketing, artistic creation, and commercial service systems.
The Playology Creative Research team focuses on developing three core capabilities of the experience economy: (1) Curatorial, (2) New Media, and (3) Service Design (New Business and Service), which are practically applied in markets such as exhibition spaces, interactive installations, brand marketing, artistic creation, and commercial service systems.
The content above was translated by Ai