Moggic Ltd.
Update:2026/09/15
Industries
Main Industry
Gaming
Main Product/Service
Digital Games
(The content above was translated by AI.)
(The content above was translated by AI.)
Founded Year
2017
Unified Business No.
55634078
Status
Active
Number of Employees
0
Total Paid-in
Capital
0 (NT$)
Location of Company
Taiwan
, Taipei City
Information such as company name, company status, responsible person, year of establishment, paid-in capital, and registered address is sourced from the Commercial and Industrial Registration Office of the Ministry of Economic Affairs; listing status includes emerging stock, M&A, and IPO; overseas development is provided by the startup itself.
Notice: This data is compiled from public sources for reference only. We have no direct affiliation with the company and are not their contact person.
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About the Company
From compulsory education to adult education, people often only follow the pedagogical context of textbooks to acquire knowledge. However, with this method of learning, the student is often not the central subject of learning, making it difficult for them to apply or manipulate the knowledge content in a timely manner. This not only reduces students' learning motivation, but also makes it difficult for them to form deep memory points of the knowledge, leading to poor learning outcomes and causing students to give up on knowledge in that field from then on. We find this phenomenon to be a great pity.
Furthermore, behind various issues lies the learning of knowledge, and rigid learning methods where one does not know how to apply what they learn are the main culprit that kills people's interest in things. Once knowledge is detached from daily life, people will lack the background knowledge required to discuss issues in depth.
We believe that everyone can grow and upgrade their real lives while having fun.
We hope to build a world where games are integrated into daily life, allowing various learning activities to take place through games, so that people can not only acquire knowledge from them but also gain deeper insights into life.
Making games more than just games, but something that brings personal growth.
The following are our daily missions!
Creating fun games:
Games must, of course, be fun; we only build fun and interesting products!
Creating games that bring growth:
Striving to provide game content that goes beyond mere entertainment, allowing players to gain life inspiration from within the game.
Games filled with life:
Creating a life where life itself is a game, making every day we wake up a beautiful day.
(The content above was translated by AI.)
Furthermore, behind various issues lies the learning of knowledge, and rigid learning methods where one does not know how to apply what they learn are the main culprit that kills people's interest in things. Once knowledge is detached from daily life, people will lack the background knowledge required to discuss issues in depth.
We believe that everyone can grow and upgrade their real lives while having fun.
We hope to build a world where games are integrated into daily life, allowing various learning activities to take place through games, so that people can not only acquire knowledge from them but also gain deeper insights into life.
Making games more than just games, but something that brings personal growth.
The following are our daily missions!
Creating fun games:
Games must, of course, be fun; we only build fun and interesting products!
Creating games that bring growth:
Striving to provide game content that goes beyond mere entertainment, allowing players to gain life inspiration from within the game.
Games filled with life:
Creating a life where life itself is a game, making every day we wake up a beautiful day.
(The content above was translated by AI.)